I would like to suggest additional tile formats for the tile editor:
- Hexagonal tiles (of different sizes)
- Isometric tiles (which can overlap which can happen for walls, trees, etc.)
- Isometric hexagonal tiles (combination of the two above)
I would like to suggest additional tile formats for the tile editor:
Not sure how easy the last two are to implement but i subscribe to the Hexagonal tile suggestion.
Iād love to see support for overlapping tile geometries too, but it does pose a bit of a problem for the editing interface.
You could no longer just freely paint as a screen pixel could have multiple tiles overlapping it.
Need some way to resolve which tile an edit applies to.
Easiest way I can think of would be to mark a specific tile as the current editing target, then limit all edits to that tile, though not the nicest workflow.
For me the ideal solution for supporting non-rectangular tile grids would be:
Would then support any axonometric projection of quadrilateral and hexagonal grids.