on my usual approach I was:
- painting whole character on all angles that i needed;
- blocking out movement with simple shapes, usually every part was on different layer
- when happy with animation flow i was painting over simple shapes my character, this also on new layers
- tweaking locations of body parts, adding details etc.
But this method doesn’t really work properly with PM NG
since all animation layers share the same timeline, so I can’t simply offset only one layer by few frames without affecting other layers. I know about anim brush where I can pick images from few frames, but I would still need to manually position these images on new frames, then do it probably few times to get the offset right, and while animating there is a lot of tweaking to get the movement right, so it’s very ineffective.
Another problem is lack of layer grouping, which makes multilayered projects a lot harder to work with.
I really love this tool, but if there is no real solution I will probably need to switch just to make animations,
So my question is, what is your character animation workflow/process?