Wondering if anyone here is a user of the Construct 3 game engine, and if so, for large projects with many sprites, what kind of workflow have you designed? It is easy enough to export from Pro Motion to a sprite strip, then import to Construct 3 with the UI. But then, once I have edited each sprite in Construct including breaking the frames into differently labeled animations, frame durations/animation speed, and collision polygons, it’s not so convenient to make further graphic edits to the sprite in Pro Motion.
For example, exporting a new sprite strip and importing in Construct 3 will destroy the collision polygon and frame durations. Fortunately, if I export each frame to separate images, Construct 3 lets me drag and drop a replacement image frame by frame without ruining the other sprite frame metadata in the engine. But it is a little tedious especially if I made changes across a large number of sprites.
I don’t know if it’s possible or even a good idea to directly edit the sprite PNGs stored in Construct 3’s .c3p file with Pro Motion. The next best thing I could think of would be writing a custom script to take exports from Pro Motion and replace the corresponding images within the .c3p file. Anyway just curious what others have done if you have worked through this.