I have a 32x640px “.png” sprite sheet (vertical sprite sheet), and I would like to create an animation using 32 frames from the sprite sheet (therefore frames’ size = 32x20px).
What is the best way to do this 32-frame animation in PM, please ?
I have a 32x640px “.png” sprite sheet (vertical sprite sheet), and I would like to create an animation using 32 frames from the sprite sheet (therefore frames’ size = 32x20px).
What is the best way to do this 32-frame animation in PM, please ?
Caveat: This might not be the best way.
I’m not sure how others would do it, but if it was me, off the top of my head:
** Additionally, if i want a separate file for the animation,
a. I’ll create an animbrush of the animation i just made.
** Hold Alt while selecting with the brush.
** Be aware of your animbrush settings, specifically for this instance: Frames to grab
b. Then, with the animbrush of the animation selected: Create from Brush
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.
.
SS:
1 -
2 -
3 -
4 -
Hope it helps some !
The simplest way I can think of is:
Go to File/Load Animation and select the PNG. Because it’s an image file you will be asked how to transform it into an animation project. In that dialog you can then either give the frame size (32x20) or the columns/rows (1x32). After that it will cut the image into frames.
Thank you very much for your replies!
Here are some more feedback about this issue (which is now fixed, thanks to your replies) :
In this page, one finds the following sentence “As soon as you open a BMP/PNG file as AnimStrip file and the frame rows/columns information can’t be found then the following dialog appears…” (with the screenshot I was looking for ), but it doesn’t tell about the command : "File / Load Animation / " actually. (because the sentence’s “opening a BMP/PNG file” seemed to tell “File / Load Image…” for me)
Thank you for your help!