Hey folks,
I finished some work on importing color cycling images to Unity, to be rendered in the same manner as http://www.effectgames.com/demos/canvascycle/
The code asks you to save your stuff as .lbm and drag+drop it into Unity, a SpriteRenderer prefab will be made that displays in play mode.
Users will still have to specify some information in their SpriteRenderer unique to their project.
Source code and article here.