Importing color cycles to Unity

Hey folks,

I finished some work on importing color cycling images to Unity, to be rendered in the same manner as http://www.effectgames.com/demos/canvascycle/

The code asks you to save your stuff as .lbm and drag+drop it into Unity, a SpriteRenderer prefab will be made that displays in play mode.

Users will still have to specify some information in their SpriteRenderer unique to their project.

Source code and article here.

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Thank you so much for this! I’ve been having tremendous difficulty finding any information on getting color cycling into Unity!

Glad you’re excited! Let me know if you have any issues with it.