Dang that’s interesting. I’ve been messing around with the Re-Apply Palette effect.
Docs here - Documentation | cosmigo
The sample project linked in the docs is helpful, but very limited.
I’m still confused, tbh.
Re-Apply Color Palette is powerful but only seems to work for me if given the right “Add Indices” settings for the right job.
I’m not sure.
Let me describe what I’m actually trying to get PMNG to do for me -
It’s essentially very simple, and done in graphics workflows all the time - I just want to non-destructively alter the color(hue) of pixels while leaving their lightness alone as much as possible. So I can quickly and easily see differently colored versions of the same artwork, while not caring about how many similar colors I have to work with. If some shades don’t survive the blend operation, that’s fine.
BUT since I’m working in Pro Motion, I need the results to use only colors already found in my palette.
I might draw something in greyscale first then add color later.
Or I might have drawn something in full color, but then need to recolor it after the fact. I might lose some shades when I dynamically recolor the base pixels but that’s ok. That’s expected.
Once I get the results I’m after, I’ll merge the two layers together and clean up and finish it manually.
The fast blend operation saved me a ton of time, by letting me try any colors I wanted until I got the right result.
Check this out:
Pretend the “grey junk” layer is some random pixel art graphics.
“color junk” layer is where I want to paint various solid colors in order to dynamically recolor what’s underneath.
So I do that:
Then I change the layer blend mode of “color junk” to “Color”:
Cool. Looks just like Photoshop. It’s performing a standard RGB blending operation. Alright.
(When I was learning Pro Motion I actually assumed the blending result of layer blend modes would only result in colors found in my palette, given the indexed color-only nature of PMNG.)
No, now I want to limit the blending result colors to ONLY colors in my carefully crafted palette, which I intend to use for my entire project.
But I can’t. Not with layer blend modes.
This is my palette:
^ Plenty of shades similar to the colors I painted with in the “color junk” layer.
I’ve tried using the Re-Apply Color Palette layer effect instead but am getting unexpected results. Possibly because I don’t fully understand it yet.
One more image. This is what it looks like if I simply paint directly onto a copy of the big grey ramp using Tint mode with the Brush Tool:
^ This is exactly what I’m after. The underlying pixels have been altered to the nearest color in my palette, by combining the hue of what im painting with and the blend target pixels’ lightness/darkness (value).
Buuuut it’s destructive and I either need to ctrl+z or delete it and start all over again.
I’m trying to get PMNG to do this with layers, non-destructively.
Is Re-Apply Color Palette the answer?