I recently acquired Pro Motion Ng after having worked for a long time on Aseprite and then Pyxel Edit.
Having purchased Spriter Pro, I was interested in PM which seemed very complete to me and I was not disappointed despite a small problem when opening the software where all the windows are scattered on my two screens.
If I am writing to you, it is because I need your advice to create my character sprites for my video games.
Indeed, although I am comfortable drawing, I find it difficult to choose the dimensions required to create my characters in different views.
I wanted to know if it is possible, at first, to take an example on sprites, in real size. To do this, I wanted to know if it is possible to import character sprites into PM and change the opacity to 50% in one layer and draw the character in another layer by modifying, the details as we see fit. ?
When I open pixel art software, dimensions are offered, but I never know which ones to choose. Also, I would like to be able to work on very fine pixels to create complex characters and not work with large pixels.
Actually don’t like SD characters at all, I wanted to create RPG characters with long legs like in the game “Fear & Hunger”.
I have heard of the onion sprites option or something like that which is basically use for creating characters or moving object.
In any case, if you have any advice for the dimensions and how to arrange the sprites so that they are recognized by the game engine, I am interested.
Thank you in advance for your precious help.