256 is definitely a lot of colors for pixel art. But organizing colors in the traditional compact manner isn’t always the best approach for some projects, especially legacy art we’ve inherited.
This is a project I’ve inherited and the first thing i did was arrange the colors into intersecting ramps like so, so it’s easier to find the colors i need:
With only 256 indexes, doing color ramps like this is prone to readability issues and mistakes as you can see above. But i had to make the colors fit with the available space somehow.
It might be another feature request altogether, but moving the colors was a bit cumbersome too. Especially when we have to move a set of colors to an index before another set of colors. It destroys the whole structure of ramps, forcing us to reorganize it again.
Can we have the option to expand the number of allowed color indexes indefinitely?