I’m starting to dig further into PM NG formulas, and I can see that this feature has great potential for color manipulation.
I wanted to share some thoughts on how PM NG could be enhanced in the area of procedural color manipulation. Color being a huge subject area, these are just some tentative speculations on the directions that could be explored.
And I’d love to ear from other users what their needs and ideas are regarding color manipulation.
Adding Formulas Support in Palette Editor
I was wondering, though, if formulas could also be extended to the Colors Palette, instead of just paint mode. It would be nice if the same formula system was availabe in a dialog to generate or modify palette colors procedurally, via custom formulas.
The idea is very sketchy, so I’m not sure about the implementation details, but my guess is that it would be cool if the formulas dialog could accept a range of input color indexes (1, 2, or even more) and either an output range (to create new colors from the input) or just overwrite the original range.
For example, one could specify to apply the formula to the colors from index 3 to 8, as input colors, and specify index 100 as the base for the output. Depending on what a formula does, it should be possible to process all the colors in the input range (3–8), apply a formula, and output the result from color 100 onward.
Of course, working with palettes is going to differ from paint mode, for the context here deals with color ramps or palettes. The input range could be made of individual colors from which the formula should create multiple ramps (eg. darker shades). In other cases, the range start and end indexes should be used to interpolate the colors inbetween. Triplets (eg. 1, 5, 10) could also provide stop points for generating gradients (i.e. index 5 being the mid color in the interpolation between 1 and 10).
So the whole system would need to be flexible in terms of how the end user could handle the input and output parameters. Maybe this demands for full scripting support (e.g. Lua, JS), but possibly the current implmentation based on muparser formulas could be adapted to manage this by offering different options on how the color forumla should be interpreted (I know, this would add lots of different dialogs).
I just think that procedural color generation could offer some useful features. Besides allowing a quick way to create harmonious color schemes, it could also be exploited to dynamicall test sprites against different brackgrounds (e.g. I’m creating a character and would like to find the best background color to match it’s average color, or inversely I have to chose its colors based on the background again which it will be shown).
Extending Formulas Color Spaces
As for the formulas dialog in general, I was wondering if in the future we might see other color spaces supported besides HSB and RGB, e.g. CIE Lab and other color spaces commonly used in perceptual color manipulation.
The introduction of Lab color support could then lead to useful builtin functions like CIELAB ΔE* color distance measuring (eg. dE2000) which would allow creation of powerful formulas. (maybe dE200 is a bit computational expensive to be used in real time paint-mode, but for palette formulas it would be great to have).