PAML - Pixel Art Markup Language

I’m always trying to keep up with the various pixel art formats and standards, and I wanted to let you know that lately there has been activity on the PAML repository:

The standard isn’t yet documented, but examples are available. Currently the whole project is undergoing some experimental appraoches with JavaScript which are rather promising — here an example (Live HTML Preview link here):

It’s worth keeping an eye open on PAML!

The example of the above link is quite interesting. Look at the JS source of how the sprite is represented in ASCII therein:

var rawPaml = `<paml>
    <info>
        author=Nintendo
        dateofcreation=2013-05-31
        license=Recreated_by_Joe_DF
        xpixels=19
        ypixels=20
        sizexpixels=10
        sizeypixels=10
        bgcolor=#0055AA ;blue
    </info>
    <defcolor>
        b=black ;or o=b000000
        g=#555555 ;Dark grey
        w=white
        y=yellow
        x=#D3D300
        r=#FF3E3E
    </defcolor>
    <drawpixels>
         , , , , ,b,b, , , , , , , , , ,b, , ,
         , , , ,b,g,b, , , , , , , , ,b,y,b, ,
         , , , ,b,y,b, , , , , , , ,b,y,x,x,b,
         , , ,b,y,y,b, , , , ,b,b,b,y,x,x,x,b,
         , , ,b,y,x,b, , ,b,b,g,g,b,x,x,x,b, ,
         , ,b,y,y,y,y,b,b,y,y,g,b,x,x,x,b, , ,
         ,b,y,y,y,y,y,y,y,y,y,b,b,x,x,b, , , ,
        b,w,y,y,y,y,y,y,y,y,x,b, ,b,x,x,b, , ,
        b,b,y,y,y,y,y,y,y,y,y,b, , ,b,x,b, , ,
        b,y,y,y,y,w,b,y,y,y,y,x,b,b,x,b, , , ,
         ,b,y,y,y,b,b,r,r,y,x,x,b,b,b, , , , ,
         , ,b,x,y,y,y,r,x,x,x,b,b,b, , , , , ,
         ,b,y,x,x,x,x,x,x,x,x,x,x,b, , , , , ,
         , ,b,b,y,y,y,y,y,b,x,x,b,b, , , , , ,
         , , ,b,x,y,y,y,b,y,x,x,x,b, , , , , ,
         , ,b,x,b,x,x,x,x,b,x,x,x,b, , , , , ,
         , ,b,b,b,b,b,x,x,x,x,x,b, , , , , , ,
         , , , , , , ,b,b,b,x,b,b, , , , , , ,
         , , , , , , , ,b,y,y,x,b, , , , , , ,
         , , , , , , , , ,b,b,b, , , , , , , ,
    </drawpixels>
</paml>`;

This kind of ASCII representation of pixel art could find application in many textual apps and text-only protocols (eg. MUDs/MUSHes, etc).