Some Issues I’ve Encountered While Using PMNG Lately

  1. Would you consider adding a “hold Shift + click two points to draw a straight line” feature to the Paint Tool? That way we wouldn’t need to keep switching back and forth between the Paint Tool and the Line Tool—similar to how Photoshop handles brush strokes.

  2. Regarding the Brush Container: for example, if I draw a shoe and add it to the Brush Container, and that shoe appears many times throughout an animation, what happens when I later need to revise the shoe design? Right now, I have to manually replace it frame by frame, which feels pretty primitive when dealing with high frame counts. Is it possible to implement some kind of referencing system, so that when the shoe in the Brush Container is updated, all instances referenced from it across the animation update automatically? Not sure if I explained that clearly enough.

  3. For GIF export, could there be an option to export based on different actions or tags? For instance, if I’ve created three sets of character animations—walk, jump, and attack—I’d love to be able to export each set as its own separate GIF in one go.

  4. In the Layers panel, once you create a lot of layers, it gets hard to tell which ones are empty. Could a “Delete All Empty Layers” function be added?

  5. About images moved outside the canvas: currently, any pixels outside the canvas boundaries get cropped. Is it possible to prevent this cropping and preserve those off-canvas pixels?

  6. Could an RGB drawing mode be introduced? Working in Indexed mode can be cumbersome during early character design. I know quite a few people do their initial designs in Photoshop or other software that supports RGB, then switch over to PMNG for animation once the design is finalized. It would be great to avoid that back-and-forth.
    Thank you very much.