(ok, this is hilariously nit-picky, but . . .)
. . . It’s easy to mistake the tilemap indice number seven for a number one. In fact, it’s technically impossible to know a seven is a seven unless there’s a one to compare glyphs.
It’s a mistake you probably make only once, which I did while learning PMNG’s tilemap features.
The 1 is definitely a 1, but that 7 fooled me.
It’s a common glyph appearance mishap, like confusing an uppercase i with a lowercase L when written with a sans-serif font.
Could save newbies some possible confusion with a quick n’ easy bitmap font update to PMNG’s tilemap indice font:
Let’s beef that poor anorexic little 7 right up. Who’s with me!?