UGLY PIXELS - Reflections on the Art of Pixel Art

It’s a new idea. I scroll through social media and generally see either streaks of success or Ai’s gluttons. It’s as if no one else has problems in life, only you.
I’ve done, and I still do, a bit in pixels. It’s like I often try, work hard on a piece, and then present it. There are reviews and comments. However, along the way, there are a lot of failures, bad work. There’s no tolerance for ugliness in our space. It was—and is, in my opinion, an important and vital element of the landscape.
It didn’t work out that way. I’ll share.

UGLY PIXEL #4

I’m continuing the thread of interesting, unsightly things in pixel art. A PC version of Caveman is coming soon. This might seem like a dig at someone who’s down, but I’m aiming to find errors and imperfections. To provoke discussion. To show that this art isn’t a cheap and easy medium. I used my favorite software to work with it.


Caveman, Developer: 7Tech, Publisher: kovalevviktor, Release Date: April 3, 2021, Source: Save 51% on Caveman on Steam

The lack of outlines for ground elements is particularly striking. The ground textures almost match, but you can still see that it’s a single square.

I decided to upload it to the workshop in #PromotionNG.

I’ve reduced the drawing to just the outline. As you can see, the palette of this drawing after converting it to JPG is garbage.

I think what’s most striking is the stark disproportion in the sizes of the elements. As more harmony is introduced, the boundaries slowly begin to blur.

It’s clear Promotion NG did a good job. Five shades were practically enough. Is it a masterpiece? Probably not, but it does apply a bit better.
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Ready-made texture. 5 colors, size 32x32pix.

#Krzysiek #rysuje #ugly #pixels #promotion #ng #promotonNG