UGLY PIXELS - Reflections on the Art of Pixel Art

It’s a new idea. I scroll through social media and generally see either streaks of success or Ai’s gluttons. It’s as if no one else has problems in life, only you.
I’ve done, and I still do, a bit in pixels. It’s like I often try, work hard on a piece, and then present it. There are reviews and comments. However, along the way, there are a lot of failures, bad work. There’s no tolerance for ugliness in our space. It was—and is, in my opinion, an important and vital element of the landscape.
It didn’t work out that way. I’ll share.

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UGLY PIXEL #4

I’m continuing the thread of interesting, unsightly things in pixel art. A PC version of Caveman is coming soon. This might seem like a dig at someone who’s down, but I’m aiming to find errors and imperfections. To provoke discussion. To show that this art isn’t a cheap and easy medium. I used my favorite software to work with it.


Caveman, Developer: 7Tech, Publisher: kovalevviktor, Release Date: April 3, 2021, Source: Save 51% on Caveman on Steam

The lack of outlines for ground elements is particularly striking. The ground textures almost match, but you can still see that it’s a single square.

I decided to upload it to the workshop in #PromotionNG.

I’ve reduced the drawing to just the outline. As you can see, the palette of this drawing after converting it to JPG is garbage.

I think what’s most striking is the stark disproportion in the sizes of the elements. As more harmony is introduced, the boundaries slowly begin to blur.

It’s clear Promotion NG did a good job. Five shades were practically enough. Is it a masterpiece? Probably not, but it does apply a bit better.
660069815_26254034714206267_4547733881305007820_n

Ready-made texture. 5 colors, size 32x32pix.

#Krzysiek #rysuje #ugly #pixels #promotion #ng #promotonNG

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UGLY PIXEL #5
Title: YUMPR
Release Date: February 21, 2024
Developer/Publisher: DybotoGames
Source: YUMPR on Steam
The first thing that catches the eye is the rather poor color scheme. Brick-red salmon.
The engine seems to stretch the pixels disproportionately. This causes some elements to have a double outline, others a single one. If the drawing noise were more varied, it would probably be hidden. With such a small number of elements, it’s clear that something’s wrong.
What immediately strikes me is the uneven, thick, dark outline. Sometimes delicate, sometimes very thick. The gradation of object sizes. A stark clash between very large and tiny. Large objects have great detail, small objects tiny. It’s immediately obvious that everything large is the same as small objects, only enlarged. Given the overall emptiness of the environment, such large elements look ugly to me.


As before, I’ll use Pro Motion NG and focus on the small detail. Unfortunately, the rescaling made a huge mess. When measuring pixels, I had to reduce it to 33%.


A smaller, more elongated element would have blended in with the surroundings a bit better. If the strong dark outline were removed, it would be immediately obvious that it’s not part of the environment. It blends more into the background. I’m not sure it’s really necessary in this spot, since there’s only one road. I slightly changed the ground color, editing the palette to a more sandy tone. I also quickly added an understory to the walls. It was there, but too subtle for my taste.
Best regards, and see you next time.

#Krzysiek #rysuje #ugly #pixels #promotion #ng #promotonNG

It’s been a few months. I’ve completely lost my practice. After all this time, it’s hard to remember something that used to be almost mechanical. I need to finish the graphics and textures I started. No one needs it. I just need it for myself.

#Krzysiek #rysuje #ugly #pixels #promotion #ng #promotonNG

I miss such simple, stress-free tutorials. I’ve been fascinated by optical illusions for a long time. With such flat patterns, the tiles system works very nicely. Recognizes similar-looking areas in the drawing and assigns them. You can work faster and easier on a large image that consists of repetitive elements.

Brakuje mi, takich prostych, bezstresowych tutoriali. Od dłuższego czasu fascynują mnie optyczne iluzje. Przy takich płaskich wzorach bardzo fajnie sprawdza się system tiles. Rozpoznaje podobnie wyglądające obszary na rysunku i przyporządkowuje je. Można szybciej i łatwiej pracowac nad dużym obrazkiem, który składa się z powtarzalnych elementów.

#koyot1222 #krzysiek #rysuje #pixel #tutorial

More than Meets the Eye - # 5

Pixel - 3D low poly - Timelapse #5 Some more details. I used Pro Motion NG and Crocotile 3D to draw a pixel 3D model. Enjoy! :smiley:
#pixelart #pixelartmusic #pixelartrelax #koyot1222 #PromotionNG #crocotile3D

Nice, but now try 3D pixel art I dare you…ProMotionNG does it natively!

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hmm. You mean 3D models? Sounds interesting. Let me know how to start?

No that’s not what I’m talking about at all. What I am talking about is true 3D from pixel art. No mesh no models! it may be hard to realize it but it is very much a possibility! The most awesome part about it is only ProMotionNG is the only pixel art program on the market that can do it! Check out this site to get started!
https://vortechs-3d.com

I think I understand. Unfortunately, I’ve been binocularly blind since birth. I don’t see in stereoscopic vision and I don’t have a sense of depth.

Please suggest another competition :wink:

Oh, ok I understand your delima. It’s just a form of pixel art that I really enjoy and wanted to pass on…That’s all

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