I have just downloaded the free version of the tool since I got curious about color cycling. While doing some general testing, I’m trying to see if I can get the Transport Tycoon Deluxe water cycle working from a screenshot. I’ve imported the game’s palette, you can get it here:
The last row of blues between the pinks and the yellow is the water cycle.
This is the screenshot that I’m importing:
A rough screen capture gif of what the water cycle looks like ingame:
And a gif of what it looks like in PMNG:
I’ve noticed that when I paste the picture into the editor, some subtle color differences get crushed, i.e. colors that are too close to each other get indexed as the same color. I double-checked this by comparing hex values of each individual pixel in and out of the tool. There should be no reason this is happening since all the colors are already in the palette when I’m importing the picture, so there is no need for the algorithm to try and find the nearest color.
The problem persists when I do Edit/Get Brush -> Colors/Import Colors from Brush with Remap Brush Colors enabled.
This is my first day using the tool so it’s also possible the problem is in me. If that’s the case I’d like to know what I’m doing wrong, because I’ve been trying to figure this out for hours.